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1. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Sayod Physulem wrote: The mass limitation of wormholes made me think - you can only bring a limited amount of capitals at a time, if you want more you have to seed them in a big effort. This counters n+1 very well. So I tried to think of other ...
- by Andre Coeurl - at 2015.11.06 02:35:43
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2. Sticky:Reserved #4 - in Wormholes [original thread]
So it looks like 2014 will close with the devs NOT showing us any evidence supporting their sticking to this mechanic,.nor answering to all the people telling them their choice was bad. At least among those X-mas presents celebrating this year's ...
- by Andre Coeurl - at 2014.12.30 02:09:43
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3. Sticky:[Phoebe] Higgs Anchor Rigs - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&m=5170994#post5170994 Looks like this thread is an indirect aknowledgement to the issues expressed by countless players in that 103 pages' thread linked above... a direct answer (with actua...
- by Andre Coeurl - at 2014.11.03 00:28:17
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4. Sticky:Reserved #4 - in Wormholes [original thread]
After a while, it's clear how this change puts small corps in a very unsustainable situation because it's impossible to roll WHs with any reasonable degree of safety, so not only there's very little chance they'll run capital escalations anymore, ...
- by Andre Coeurl - at 2014.10.20 15:33:12
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5. Sticky:Reserved #4 - in Wormholes [original thread]
Most proposed changes to WH space seem reasonable, but two of them clearly go against the chance small groups will have to survive in higher class systems. One is the concept of random frigate WHs spawns, as it will need to be balanced very caref...
- by Andre Coeurl - at 2014.08.07 00:08:00
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6. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Some proposed changes make sense, but some are not really thought out. The removal of standings for POSes is a bad idea both because it wil promote POS spamming and because it's unfair to the people who endured those long standing grinds CCP force...
- by Andre Coeurl - at 2014.04.23 16:28:00
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7. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
As a long time Wh-space resident I consider this proposal not carefully thought out, both on the grounds of logics (if a signature is there, it must be scannable the moment it's there) and on the ground of balance (giving another advantage to the ...
- by Andre Coeurl - at 2014.04.21 02:09:00
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8. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: CCP Rise wrote: We can certainly discuss this amount vs range thing. Can you guys help me out saying specifically in relation to it: Do you feel you need added range to be able to run PVE content, or just to PVP...
- by Andre Coeurl - at 2013.12.05 01:18:00
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9. Announcement:EVE Online: Odyssey 1.2 Issues - in EVE Information Portal [original thread]
Andre Coeurl wrote: I get the usual patch message, click "Yes", then I get this error popup: "There was an unexpected error while retrieving update status: Unable to download file /590158/evepremiumpatch590158.exe from the server. Error: url /...
- by Andre Coeurl - at 2013.10.22 12:25:00
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10. Announcement:EVE Online: Odyssey 1.2 Issues - in EVE Information Portal [original thread]
I get the usual patch message, click "Yes", then I get this error popup: "There was an unexpected error while retrieving update status: Unable to download file /590158/evepremiumpatch590158.exe from the server. Error: url //cdn1.eveonline.com/590...
- by Andre Coeurl - at 2013.10.22 12:17:00
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11. Sticky:Dev Blog: Probe Scanning and other Goodies for Odyssey - in EVE Information Portal [original thread]
As a Wh space dweller, I see some interesting changes (the preset formations, better scan result interface, more sensible names for sites and modules), some wrong mechanics (for example as some pointed out already the default positioning of probes...
- by Andre Coeurl - at 2013.05.31 01:51:00
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12. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Well the align time or mass increase is somewhat more than needed, bt overall the nerf is still bearable. For sure the proposed changes coupled with TE nerf it will be a hard blow to the ABC playstyle, especially shield-based, I hope devs will mon...
- by Andre Coeurl - at 2013.04.10 10:54:00
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13. Sticky:Dev blog: Odyssey summer expansion: Starbase iterations - in EVE Information Portal [original thread]
Anthar Thebess wrote: Why not just add 2 checkboxes to this "personal tabs". 1. Allow access for CEO/Directors 2. Allow access for ALL Problem solved. Same problem I envisioned myself, at least directors or the CEO should be given a way ...
- by Andre Coeurl - at 2013.04.03 11:49:00
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14. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Cytherion wrote: Hakan MacTrew wrote: To the numpties who obviously can't be bothered to read the dev blog that's been up for ages: The Sleipnir is not being made into a missile boat, the Claymore is. All the Command...
- by Andre Coeurl - at 2013.01.22 01:29:00
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15. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Mund Richard wrote: Andre Coeurl wrote: This is a way to think about Battlecruisers as a class which has a meaning in game and not just an intermediate ship between Cruisers and Battleships. Fozzie and CCP, please consider something along t...
- by Andre Coeurl - at 2013.01.13 02:25:00
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16. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Andre Coeurl wrote: Gizznitt Malikite wrote: There are several frigates that can win solo fights vs a destroyer.... that doesn't mean the destroyers are underpowered vs frigates. I'm not sure many would agree...
- by Andre Coeurl - at 2013.01.13 01:47:00
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17. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Sinigr Shadowsong wrote: CCP Fozzie wrote: Hi everyone! Welcome to our first ship balance thread of 2013! Today we've got a set of battlecruisers for you, the former Tier 1 and Tier 2 BCs, re-branded Combat Battlecruisers. Another thing...
- by Andre Coeurl - at 2013.01.13 01:17:00
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18. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Andre Coeurl wrote: Fon Revedhort wrote: Andre Coeurl wrote: You probably didn't read my whole post, but to make it clearer, I was talking about a potential role of BCs as bonus givig ships to BS gangs... so ...
- by Andre Coeurl - at 2013.01.11 22:50:00
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19. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Fon Revedhort wrote: Andre Coeurl wrote: Fon Revedhort wrote: Andre Coeurl wrote: Will the changes give you a reason to fly these BCs insted of HACs or Commandships, if you can? Command Ships? lol... If you're looking for a popular,...
- by Andre Coeurl - at 2013.01.11 20:35:00
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20. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Fon Revedhort wrote: Andre Coeurl wrote: Will the changes give you a reason to fly these BCs insted of HACs or Commandships, if you can? Command Ships? lol... If you're looking for a popular, potent and cheap replacement, CS class is hard...
- by Andre Coeurl - at 2013.01.11 17:48:00
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